Set in 2030, Tiberian Sun asks two difficult but important questions: are we better off if the "good guys" win? And, is this version of Earth, on the verge of ecological disaster, even worth fighting over? These questions, like the game's FMV sequences, could easily be laughed off by players in the halcyon days of the 1990s. In 1999 Westwood Studios took that plausible real-world setting further with Command & Conquer: Tiberian Sun. The Command & Conquer series, however, played with a parallel version of the real world heavily influenced by post-Cold War international relations. They are set in either the distant past, the distant future or in the distant recesses of our minds. Beyond being great games, these titles also told stories that feel unproblematic. Looking back on the real-time strategy boom of the late 90s, it's unsurprising that modern audiences tend to celebrate Age of Empires, Starcraft and Warcraft.
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